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Kaleida Labs: ScriptX Language Development

Kaleida Labs
Mountain View, CA
1994

Designed and built a dynamic interactive catalog title. Performed performance and architectural tests on the ScriptX technology. Evaluated Distributed ScriptX functionality for inclusion in set-top boxes. Designed an IDE for producing Interactive Titles in ScriptX.

Developed new techniques for creating automagical interactive objects, characters, and sprites to enable the creation of fully dynamic and human-interactive virtual environments for entertainment and education.

Collaborated with Marc Canter tp port a Director based educational game title, UnDo Me, to ScriptX for the TED5 conference.